Developer(s) | Mediatonic |
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Publisher(s) | Devolver Digital |
Director(s) | Jamie Riding |
Producer(s) | Alex Ruse |
Designer(s) | Joseph Walsh |
Programmer(s) |
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Artist(s) | Rob Jackson |
Composer(s) |
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Engine | Unity |
Platform(s) | |
Release | Microsoft Windows, PlayStation 4
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About
Up to 60 players compete in matches with battle royale-style gameplay.[5][6][7] Players, represented as jellybean-like figures,[8] move around a three-dimensional playing field, with additional moves such as jumping, grabbing/climbing, or diving to assist gameplay.[9] The aim is to qualify for subsequent rounds by successfully completing each of the randomly selected mini-games.[10][11] Certain mini-games involve running towards a finish line at the end of the map, while others add elements of teamwork.[5][12] On every mini-game, obstacles appear around the map for added complexity.[13][14] Players who are too slow or who fail certain requirements for a mini-game are eliminated. On the final round, the remaining few players compete in a final match with a randomised mini-game designed for a smaller player size.[9] The winner of the match is the last player standing.[15]
Using an in-game currency, "Kudos", players can purchase cosmetics and emotes for their character to show off in-game.[16][17] Players obtain Kudos by completing matches and get "Crowns" (the premium currency) by winning.[18] Some of the costumes are of characters from different games, such as Gordon Freeman from the Half-Life series or Jacket from Hotline Miami.[19] The game supports microtransactions for the purchase of additional in-game currency.[17]
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